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SR_LHT08.QLE
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1997-09-04
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19KB
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510 lines
// QOOLE
// Brushes: 27
// Entities: 2
// Objects: 37
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 11
{ // Brush 12
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 12
{ // Brush 13
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 13
{ // Brush 14
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 14
{ // Brush 15
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 15
{ // Brush 16
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 16
{ // Brush 17
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 17
{ // Brush 18
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 18
{ // Brush 19
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 19
{ // Brush 20
( 26 0 0 ) ( -134 0 474 ) ( 26 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 26 0 ) ( 500 26 0 ) ( 0 -134 474 ) stone1_7 0 0 0 1.00 1.00
( -26 0 0 ) ( -26 500 0 ) ( 134 0 474 ) stone1_7 0 0 0 1.00 1.00
( 0 -26 0 ) ( 0 134 474 ) ( 500 -26 0 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -19 ) ( 500 0 -19 ) ( 0 500 -19 ) stone1_7 0 0 0 1.00 1.00
} // Brush 20
{ // Brush 21
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 21
{ // Brush 22
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 22
{ // Brush 23
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00
} // Brush 23
{ // Brush 24
( 24 0 0 ) ( 24 0 500 ) ( 24 500 0 ) metal2_8 0 0 0 1.00 1.00
( -15 0 0 ) ( 339 354 0 ) ( -15 0 500 ) metal2_8 0 0 0 1.00 1.00
( 0 -19 0 ) ( 0 -19 500 ) ( 500 -19 0 ) metal2_8 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_8 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_8 0 0 0 1.00 1.00
} // Brush 24
{ // Brush 25
( 24 0 0 ) ( 24 0 500 ) ( 24 500 0 ) *lava1 0 0 0 1.00 1.00
( -15 0 0 ) ( 339 354 0 ) ( -15 0 500 ) *lava1 0 0 0 1.00 1.00
( 0 -19 0 ) ( 0 -19 500 ) ( 500 -19 0 ) *lava1 0 0 0 1.00 1.00
( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) *lava1 0 0 0 1.00 1.00
( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) *lava1 0 0 0 1.00 1.00
} // Brush 25
{ // Brush 26
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_7 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_7 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_7 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_7 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_7 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_7 0 0 0 1.00 1.00
} // Brush 26
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light_flame_large_yellow"
"origin" "0 0 0"
"light" "300"
} // Entity 1
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2
Entity: 0
} // Object 0
{ // Object 1 :
Position: (0.000000, -12.000000, 22.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
} // Object 1
{ // Object 2 :
Position: (-0.853531, -17.677578, 28.010515)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4, 5, 6, 7, 8, 19, 30
} // Object 2
{ // Object 3 : Cube
Position: (-33.234032, 17.323723, -20.031345)
Orientation (rad): (0.785385, -0.000004, -0.000005)
Scale: (0.125001, 0.124999, 0.125000)
Brush: 0
} // Object 3
{ // Object 4 : Cube
Position: (34.648216, 17.324066, -20.031315)
Orientation (rad): (0.785385, -0.000004, -0.000005)
Scale: (0.125001, 0.124999, 0.125000)
Brush: 1
} // Object 4
{ // Object 5 : Cube
Position: (0.707264, -16.617229, -20.031103)
Orientation (rad): (0.785384, -0.000004, 0.000000)
Scale: (0.124999, 0.125001, 0.125000)
Brush: 2
} // Object 5
{ // Object 6 : Cube
Position: (34.648197, 17.324360, 23.968687)
Orientation (rad): (0.785385, 0.000000, -0.000005)
Scale: (0.125001, 0.124999, 0.125000)
Brush: 3
} // Object 6
{ // Object 7 : Cube
Position: (0.707244, -16.616936, 23.968897)
Orientation (rad): (0.785384, 0.000000, 0.000000)
Scale: (0.124999, 0.125001, 0.125000)
Brush: 4
} // Object 7
{ // Object 8 :
Position: (-17.677601, -1.060816, 3.968784)
Orientation (rad): (0.785394, -0.000004, -0.000004)
Scale: (1.000000, 1.000000, 1.000002)
Objects: 9, 10, 14
} // Object 8
{ // Object 9 : Cube
Position: (0.000000, -1.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.062500)
Brush: 5
} // Object 9
{ // Object 10 :
Position: (0.000000, 1.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 11, 12, 13
} // Object 10
{ // Object 11 : Cube
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 2.356194)
Scale: (0.062500, 0.062500, 1.000000)
Brush: 6
} // Object 11
{ // Object 12 : Cube
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.062500, 0.250000)
Brush: 7
} // Object 12
{ // Object 13 : Cube
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.785398)
Scale: (0.062500, 0.062500, 1.000000)
Brush: 8
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{ // Object 14 :
Position: (0.000000, 1.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 15, 16, 17, 18
} // Object 14
{ // Object 15 : Tri Prism (4 sided)
Position: (-6.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, -1.570797)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 9
} // Object 15
{ // Object 16 : Tri Prism (4 sided)
Position: (0.000000, 0.000000, 6.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 10
} // Object 16
{ // Object 17 : Tri Prism (4 sided)
Position: (6.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 11
} // Object 17
{ // Object 18 : Tri Prism (4 sided)
Position: (0.000000, 0.000000, -6.000000)
Orientation (rad): (0.000000, 0.000000, 3.141593)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 12
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Position: (19.091951, -1.060629, 3.968801)
Orientation (rad): (0.785394, -0.000004, -0.000004)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 20, 21, 25
} // Object 19
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Orientation (rad): (-1.570796, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.062500)
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{ // Object 21 :
Position: (-1.000000, 0.000000, 0.000000)
Orientation (rad): (-1.570796, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 22, 23, 24
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Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 2.356194)
Scale: (0.062500, 0.062500, 1.000000)
Brush: 14
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Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.250000, 0.062500, 0.250000)
Brush: 15
} // Object 23
{ // Object 24 : Cube
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.785398)
Scale: (0.062500, 0.062500, 1.000000)
Brush: 16
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Orientation (rad): (-1.570796, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 26, 27, 28, 29
} // Object 25
{ // Object 26 : Tri Prism (4 sided)
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Orientation (rad): (0.000000, 0.000000, -1.570797)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 17
} // Object 26
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Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 18
} // Object 27
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Orientation (rad): (0.000000, 0.000000, 1.570796)
Scale: (0.062500, 0.062500, 0.210526)
Brush: 19
} // Object 28
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Orientation (rad): (0.000000, 0.000000, 3.141593)
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Brush: 20
} // Object 29
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Orientation (rad): (0.785393, -0.000004, -0.000005)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 31, 32, 33, 34, 35, 36
} // Object 30
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Orientation (rad): (0.785383, -0.000018, -0.000015)
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Brush: 21
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Orientation (rad): (-1.570797, 0.000000, 0.000000)
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Brush: 22
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Position: (14.999999, 1.999996, -19.989592)
Orientation (rad): (3.141593, 0.000000, 0.000000)
Scale: (0.062500, 0.437500, 0.125000)
Brush: 23
} // Object 33
{ // Object 34 : Rect Prism (3 sided)
Position: (4.999999, -10.000004, -25.989592)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 0.031250)
Brush: 24
} // Object 34
{ // Object 35 : Rect Prism (3 sided)
Position: (2.999999, -4.000004, -21.989592)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.413793, 0.413793, 0.031250)
Brush: 25
} // Object 35
{ // Object 36 : Cube
Position: (-23.000000, -24.000004, 23.989592)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 0.125000, 0.125000)
Brush: 26
} // Object 36